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Melgar → Bogotá: A Melancholy Odyssey

2025

Solution
Video game
Status
Ongoing
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What I was after​

A child wakes up alone on an unfamiliar street, wandering through a town far from home. His current reality is the consequence of his most recent actions. He tries to cling to fragments of his dreams; between flashes and echoes, he begins to reproach himself for the decisions he made. With remorse growing within him, he struggles to find his way back home. His destiny teeters on a fragile balance between wakefulness and sleep.

When the dream is shattered, the journey home begins.

What was made​

A browser game built with Phaser and JavaScript, published at homeward-melancholy-odyssey.pages.dev.

A Melancholy Odyssey poster: a straight road leading to a mountain under an orange sky, with the title in large letters.
Mobile start screen: Homeward: A Melancholy Odyssey, a private game with sign-in and sign-up buttons.
In-game scene on a phone over a green-tinted sticker album page: an old telephone and the text “Hi daddy, yes, I'm okay… I want to come home. Please come get me.”
Game loading screen over a Mighty Mouse sticker album page, with a notice that the game has sound.

Where it stands​

In development. To play you must receive an invitation.

Log​

Updates posted on Mastodon with #melgarbogota.

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